In 2001, an expanded version of Code: Veronica was released for the Dreamcast exclusively in Japan, alongside a PlayStation 2 port that was released worldwide. That same year, Mikami's Dino Crisis 2 was released, selling 1,190,000 copies worldwide. Resident Evil Code: Veronica was released in the year 2000 and went on to sell 1,140,000 units. Being a much more powerful console than the PlayStation, the Dreamcast allowed the team behind the game to add for the first time, 3D environments instead of the usual pre-rendered backgrounds. This game was designed from the ground up for the Dreamcast. In the year 2000, Mikami became involved as producer of a new Resident Evil game.
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Mikami was appointed as the general manager of the studio, and worked as executive producer for various games, including the original Devil May Cry (originally conceived as a Resident Evil game). The studio's staff were mainly the key developers in the company's survival horror projects. Shortly after the release of Resident Evil 3 in Japan, Capcom Production Studio 4 was established in 1999. Following its release in 1998, he oversaw the development of Resident Evil 3: Nemesis and also directed another survival horror title Dino Crisis, both of which released in 1999. The game sold over five million copies, proving the popularity of survival horror. As producer, he oversaw the development of the Resident Evil's sequel, Resident Evil 2, which he intended to tap into the classic notion of horror as "the ordinary made strange," thus rather than setting the game in a creepy mansion no one would visit, he wanted to use familiar urban settings transformed by the chaos of a viral outbreak. Īfter the success of Resident Evil, Mikami was promoted from planner to producer. Many games have tried to replicate the successful formula seen in Resident Evil, and every subsequent survival horror game has arguably taken a stance in relation to it. He then dropped out of the later movies because he believed that the movies were heading in the right direction.
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They had Shinji in this position to make sure fans of the games would be happy.
GOD HAND GAME MIKAMI HEAD MOVIE
Shinji Mikami had creative control over the screen play and script of the first movie being dubbed a creative consultant.
GOD HAND GAME MIKAMI HEAD SERIES
The game's commercial success is credited with helping the PlayStation become the dominant game console, and also led to a series of Resident Evil films.
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Its control scheme becoming a staple of the genre, and future titles would imitate its challenge of rationing highly limited resources and items. Resident Evil was considered the defining title for survival horror games and was responsible for popularizing the genre. It was the first game to be dubbed a survival horror, a term Capcom coined to promote the game. The game was retitled Resident Evil during its English localization under Capcom USA's suggestion and was released in Japan and North America on 22 March 1996 and became one of the PlayStation's first successful titles. The resulting game became Biohazard, an action-adventure game which combined 3D polygonal characters and objects with pre-rendered backgrounds and featured zombies (among other monsters) heavily influenced by George A. Shinji Mikami has also said that he created the original Resident Evil game in response to his disappointment with Zombie, a gory 1979 film by Italian director Lucio Fulci Mikami was determined to make a game with none of the failings of the movie. Resident Evil and Dino Crisis (1994–1999)Īfter the release of Goof Troop, Mikami began development of a horror-themed adventure game for the PlayStation and Sega Saturn set in a haunted mansion, an idea loosely based on Sweet Home (an earlier Famicom game by Capcom based on the Japanese horror film of the same name). Mikami also worked on Super Lap, an unreleased F1 racing game for the Game Boy that was scheduled to be released in 1992, but was canceled after eight months of development. Aladdin was his first hit, selling over 1.75 million units worldwide.
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His following three games were all based on Disney-licensed properties: Who Framed Roger Rabbit? for the Game Boy, and Aladdin and Goof Troop for the Super NES. He joined Capcom in 1990 and soon after created his first title there, a quiz game for the Game Boy titled Capcom Quiz: Hatena? no Daibōken, which took over three months to develop. Mikami graduated from the Faculty of Commerce at Doshisha University, where he majored in the study of merchandise. 1.4 Capcom Five, Resident Evil 4 and Capcom split (2002–2004).1.2 Resident Evil and Dino Crisis (1994–1999).